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jquery插件实现扫雷游戏(3)
这篇文章主要介绍了jquery插件实现扫雷游戏的第三篇,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下
本文实例为大家分享了jquery插件实现扫雷游戏的第3篇,供大家参考,具体内容如下
完成,效果感觉还不错,就是脸黑第一下容易挂
效果如下
代码部分
* { margin: 0px; padding: 0px; font-size: 12px; } #div { position: fixed; top: 10px; bottom: 10px; left: 10px; right: 10px; border: 1px solid lightgray; border-radius: 5px; display: flex; justify-content: center; align-items: center; overflow: hidden; } #box { border: 1px solid lightgray; border-radius: 5px; } .row { white-space: nowrap; height: 30px; } .item { display: inline-flex; justify-content: center; align-items: center; height: 30px; width: 30px; border-right: 1px solid lightgray; border-bottom: 1px solid lightgray; cursor: pointer; position: relative; } .item.num1::after{ content: '1'; color: #1abc9c; position: absolute; top: 0; bottom: 0; left: 0; right:0; display: flex; justify-content: center; align-items: center; z-index: 2; } .item.num2::after{ content: '2'; color: #2ecc71; position: absolute; top: 0; bottom: 0; left: 0; right:0; display: flex; justify-content: center; align-items: center; z-index: 2; } .item.num3::after{ content: '3'; color: #3498db; position: absolute; top: 0; bottom: 0; left: 0; right:0; display: flex; justify-content: center; align-items: center; z-index: 2; } .item.num4::after{ content: '4'; color: #9b59b6; position: absolute; top: 0; bottom: 0; left: 0; right:0; display: flex; justify-content: center; align-items: center; z-index: 2; } .item.num5::after{ content: '5'; color: #f1c40f; position: absolute; top: 0; bottom: 0; left: 0; right:0; display: flex; justify-content: center; align-items: center; z-index: 2; } .item.num6::after{ content: '6'; color: #e67e22; position: absolute; top: 0; bottom: 0; left: 0; right:0; display: flex; justify-content: center; align-items: center; z-index: 2; } .item.num7::after{ content: '7'; color: #e74c3c; position: absolute; top: 0; bottom: 0; left: 0; right:0; display: flex; justify-content: center; align-items: center; z-index: 2; } .item.num8::after{ content: '8'; color: #34495e; position: absolute; top: 0; bottom: 0; left: 0; right:0; display: flex; justify-content: center; align-items: center; z-index: 2; } .item.boom{ background-image: url(../img/boom.png); background-size: 60% 60%; background-repeat: no-repeat; background-position: center center; } .item::before{ position: absolute; content: ''; top: 0.5px; left:0.5px; bottom: 0.5px; right: 0.5px; background-color: gray; z-index: 3; } .item.click::before{ content: none; } .item:hover{ outline: 1px solid #2c3e50; } #menu { border-bottom: 1px solid lightgray; position: absolute; top: 0; left: 0; right: 0; height: 30px; display: flex; background-color: white; z-index: 10; } .mitem{ flex: 1; display: flex; justify-content: center; align-items: center; } .sl{ border: none; border-bottom: 1px solid lightgray; outline: none; width: 60%; height: 80%; } .item.warn{ border: 1px solid red; } .btn{ border: none; border: 1px solid lightgray; outline: none; width: 60%; height: 80%; background-color: transparent; cursor: pointer; } .mitem *:hover{ background-color: lightgray; }
html:
<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>做一个扫雷</title> <script src="js/jquery-3.4.1.min.js"></script> <script src="js/yqlsl.js"></script> <link href="css/yqlsl.css" rel="stylesheet" type="text/css" /> </head> <body> <div id="div"> <div id="box"> </div> <div id="menu"> <div class="mitem"> <select class="sl" id="x"> <option value="10">10</option> <option value="11">11</option> <option value="12">12</option> <option value="13">13</option> <option value="14">14</option> <option value="15">15</option> <option value="16">16</option> <option value="17">17</option> <option value="18">18</option> <option value="19">19</option> <option value="20">20</option> </select> </div> <div class="mitem"> <select class="sl" id="y"> <option value="10">10</option> <option value="11">11</option> <option value="12">12</option> <option value="13">13</option> <option value="14">14</option> <option value="15">15</option> <option value="16">16</option> <option value="17">17</option> <option value="18">18</option> <option value="19">19</option> <option value="20">20</option> </select> </div> <div class="mitem"> <select class="sl" id="c"> <option value="10">10</option> <option value="20">20</option> <option value="30">30</option> <option value="40">40</option> <option value="50">50</option> <option value="60">60</option> <option value="70">70</option> <option value="80">80</option> <option value="90">90</option> <option value="99">99</option> </select> </div> <div class="mitem"> <button type="button" class="btn" id="pro">生成</button> </div> </div> </div> </body> </html>
js:
$(document).ready(function() { var x = 10; //x轴 var y = 10; //y轴 var c = 10; //雷数 var boom = []; //产生炸弹的坐标 var $menu = $("#menu"); var $box = $("#box"); //同步参数 $("#x").change(function() { x = parseInt($(this).val()); console.log(x); }) $("#y").change(function() { y = parseInt($(this).val()); }) $("#c").change(function() { c = parseInt($(this).val()); }) $(document).on('click', '#box .item', function() { $(this).addClass("click"); var pos = { x:parseInt($(this).attr("data-x")), y:parseInt($(this).attr("data-y")) } if($(this).hasClass('boom')){ $(".item").addClass('click') $(this).addClass('warn'); } afterclick(pos); }) $("#pro").click(function() { draw(); draw();//绘制 booms();//产生炸弹参数 drawbooms();//绘制炸弹 drawnum();//遍历所有块,生成提示 }) draw();//绘制 booms();//产生炸弹参数 drawbooms();//绘制炸弹 drawnum();//遍历所有块,生成提示 function draw() { //绘制图片 $box.html(''); for (var a = 0; a < x; a++) { var $row = $("<div class='row'></div>"); for (var b = 0; b < y; b++) { var $item = $("<div class='item' data-x='"+a+"' data-y='"+b+"'></div>"); $item.appendTo($row); } $row.appendTo($box); } } function afterclick(p){//解放所有空白块,并且把所有空白快挨着的提示展示出第第一层 var arr = [ {x:(p.x-1),y:(p.y-1)}, {x:(p.x-1),y:(p.y)} , {x:(p.x-1),y:(p.y+1)}, {x:(p.x+1),y:(p.y-1)}, {x:(p.x+1),y:(p.y)} , {x:(p.x+1),y:(p.y+1)}, {x:(p.x),y:(p.y+1)} , {x:(p.x),y:(p.y-1)} ] arr.forEach(item=>{ if($dom(item).hasClass('nonum')&&!$dom(item).hasClass('click')&&!$dom(item).hasClass('boom')){ $dom(item).click(); } }) } function drawnum(){ for(var a = 0;a<x;a++){ for(var b = 0;b<y;b++){ var pos = {x:a,y:b}; //遍历这个坐标四周的情况,看看有多少个炸弹 var s = getscore(pos); if(s!=0&&!$dom(pos).hasClass('boom')){ $dom(pos).addClass('num'+s); $dom(pos).addClass('num'); }else{ $dom(pos).addClass('nonum'); } } } } function getscore(p){ var index = 0; var s1 = boom.find(n=>n.x==(p.x-1)&&n.y==(p.y-1)) var s2 = boom.find(n=>n.x==(p.x)&&n.y==(p.y-1)) var s3 = boom.find(n=>n.x==(p.x+1)&&n.y==(p.y-1)) var s4 = boom.find(n=>n.x==(p.x-1)&&n.y==(p.y+1)) var s5 = boom.find(n=>n.x==(p.x)&&n.y==(p.y+1)) var s6 = boom.find(n=>n.x==(p.x+1)&&n.y==(p.y+1)) var s7 = boom.find(n=>n.x==(p.x-1)&&n.y==(p.y)) var s8 = boom.find(n=>n.x==(p.x+1)&&n.y==(p.y)) if(s1){index++;} if(s2){index++;} if(s3){index++;} if(s4){index++;} if(s5){index++;} if(s6){index++;} if(s7){index++;} if(s8){index++;} return index; } function drawbooms(){ boom.forEach(item=>{ $dom(item).addClass('boom'); }) } function booms(){//随机产生炸弹参数 var arr = []; while(arr.length<c){ var pos = {x:Math.floor(Math.random()*x),y:Math.floor(Math.random()*y)}; var temp = arr.find(n=>n.x==pos.x&&n.y==pos.y); if(!temp){ arr.push(pos); } } boom = arr; } function $dom(pos){ var dom = $("[data-x='"+pos.x+"'][data-y='"+pos.y+"']"); if(dom.length!=0){ return dom }else{ return $("<div></div>"); } } })
思路解释
- 反正做起来没啥难度,关键还是对自己要做的东西的逻辑要有个大概的了解
- 扫雷就是一个x*y的坐标系上随机放上雷,然后遍历每一个坐标点判断它四周炸弹的总数,可以得知数字是0-8以内的可能,这样子就生成了
- 游戏性就是点击和一个额外的动作而已,就是那个假如点击到空白的地方,那么它附近的空白要自行点亮,这个效果我也做出来了,起始就是繁琐的判断而已
- 具体看js部分的代码,反正都上传了
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持 。
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